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I'm I the only one concerned about concentrated pin-point beams of UV light being shined into my eyes for hours-on-end when using Kinect? I know we can't see th
by smoody 16y ago
I'm I the only one concerned about concentrated pin-point beams of UV light being shined into my eyes for hours-on-end when using Kinect? I know we can't see the UV light, but that doesn't mean it can't hurt our optical wetware, right?
If it were in our visible spectrum, how bright would it be? As bright as a flashlight shining in our eyes? Brighter than that? Less bright?
Obviously I know not what I talk about and this is all FUD, but I haven't seen it addressed anywhere.
- georgieporgie 16y agoI was looking into this the other week for an entirely unrelated project. There do seem to be well-established standards for UV exposure over time, though nailing it down in a layman-digestible (i.e. me) way was tough. IR-emitting security cameras, for example, will provide a diagram showing how long you can safely face the camera in various zones (it was usually measured in hours, so don't panic if you pass a camera on the way out of the office).
- piaskal 16y agoI think they are using IR, not UV.
- brg 16y agoIndeed it is IR, http://www.wired.com/gadgetlab/2010/11/tonights-release-xbox-kinect-how-does-it-work/ http://www.wired.com/gadgetlab/2010/11/tonights-release-xbox....