3 ms·
For optimum compression with this approach, you'd use an engine that generated the most likely moves (perhaps given the time control and the players' ratings, s
by dmurray 7y ago
For optimum compression with this approach, you'd use an engine that generated the most likely moves (perhaps given the time control and the players' ratings, since Lichess stores those anyway), not the strongest moves. That might not look much like a regular chess engine.