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> I'm in AAA gamedev and the codebase I deal with goes back 20+ years. I'm curious what parts you work on (engine/tooling?). I've always had the impression th
by bentcorner 7y ago
> I'm in AAA gamedev and the codebase I deal with goes back 20+ years.
I'm curious what parts you work on (engine/tooling?). I've always had the impression that games usually have more throwaway code than other types of applications.
- Sharlin 7y agoWell, the Unreal Engine is 22 years old. I doubt the current incarnation is free of legacy code.
- golergka 7y agoThe current version was developed from scratch.
- justsid 7y agoUntil the OP mentioned Perforce, I was 100% sure they were a co-worker of mine. I also work on a 20+ year old project, mainly on the core graphics/game engine. It’s mainly used to power a single game franchise, although I’d say that any commits from more than 2 major versions ago aren’t all that useful anymore. Too many things keep changing especially around the area that I work on.
- t-writescode 7y agoCould easily be a sports game. That was my guess, then I remembered that the quake engine powered Half Life 1 forever. Could possibly also be working with the iD engine?