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Final Android 3.0 Platform and Updated SDK Tools
- samuel1604 16y agoThey don't say if the emulator is still slow like in RC/beta.
- dmaz 16y agoUsing it now, and yes, many animations run at a very low frame rate. More of the UI is built upon hardware acceleration, and it shows. I haven't used an iPad, but there are some pretty novel HCI concepts implemented here.
- shareme 16y agoI think the plan is to switch to a more recent queme core.
- foobarbazetc 16y agoIt's still glacially slow.
- bni 16y agoIs there any information about the Android browser in there? For example have they fixed the very slow non accelerated canvas and CSS3 translate? This is one area where iOS is miles ahead of Android currently and I would very much like to see improvements. It would make cross platform HTML5 multimedia apps/games viable also on Android.
- ntoshev 16y agoIt seems the canvas will be hardware-accelerated. http://developer.android.com/sdk/android-3.0-highlights.html http://developer.android.com/sdk/android-3.0-highlights.html Hardware-accelerated 2D graphics Android 3.0 offers a new hardware-accelerated OpenGL renderer that gives a performance boost to many common graphics operations for applications running in the Android framework. When the renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. Developers can control how hardware-acceleration is applied at every level, from enabling it globally in an application to enabling it in specific Activities and Views inside the application.
- nl 16y agoI think that refers to the Java SDK Canvas (http://developer.android.com/reference/android/graphics/Canvas.html http://developer.android.com/reference/android/graphics/Canv...), not the HTML5 Canvas. The Android browser uses Skia (http://code.google.com/p/skia/ http://code.google.com/p/skia/) for graphics support, and it is possible that is accelerated in Android 3 - which would presumably mean HTML5 Canvas is too.