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This is what people designing multiplayer games try to do - keep meta as interesting as possibly by making as many strategies viable as possible. That's why St
by ajuc 7y ago
This is what people designing multiplayer games try to do - keep meta as interesting as possibly by making as many strategies viable as possible.
That's why Starcraft was the start of mass-scale esport. Because it had 3 races to choose from instead of just 2 as previous real-time strategy games used to have, and because the ambition was to keep them balanced.
It meant even if matchups weren't perfectly balanced (they never are) - it was possible to make each faction(race) viable over many matches - because third of the time you play vs same faction, and third of the time you play vs faction you're favoured against.
It doesn't have to be just 3, either, there's often several styles within each multiplayer race/faction - for example usually early-game strategies win vs late-game, late-game beats mid-game, and mid-game beats early-game. But there are special cases and close calls between particular ones of course.
BTW for people with experience in multiplayer games who want to laugh a little and look at biology from a different angle I recommend TierZoo youtube channel https://www.youtube.com/channel/UCHsRtomD4twRf5WVHHk-cMw https://www.youtube.com/channel/UCHsRtomD4twRf5WVHHk-cMw
It's mostly a parody based on the premise that Earth is a multiplayer game, the nature is balance-patching every few million years, and the channel is a guide for the game :) The analogies are sometimes surprisingly close.