4 ms·
You are thinking of a grey card: https://en.wikipedia.org/wiki/Gray_card https://en.wikipedia.org/wiki/Gray_card However color matching is more complex than th
by colanderman 7y ago
You are thinking of a grey card: https://en.wikipedia.org/wiki/Gray_card https://en.wikipedia.org/wiki/Gray_card
However color matching is more complex than that. "Color of the light source" varies considerably, not only due to the illuminant itself, but also the materials the illuminant is reflecting off of (e.g. walls). And color temperature only defines black bodies, which most light sources are not: you need information about the full spectrum of the illuminant to determine how it interacts with the material to be color-matched. This is getting a bit into metamerism: https://en.wikipedia.org/wiki/Metamerism_(color) https://en.wikipedia.org/wiki/Metamerism_(color) (Of course, paint cannot match an arbitrary spectrum. Matching under specific lighting conditions is the least you can hope for.)
And the above is considering color of a surface only as a scalar value, but it's really a function of illumination angle as well, due to gloss. Direct lighting on a glossy surface reflects more of the color of the gloss, whereas oblique lighting reflects than the paint itself. Diffuse lighting is some combination thereof.
(I am not a color scientist by any means, just interested in the topic. Experts please correct!)
- crazygringo 7y agoAh ha, thanks! So turns out gray cards use "middle gray" which has both a physical definition as well as a specific RGB value: https://en.wikipedia.org/wiki/Middle_gray https://en.wikipedia.org/wiki/Middle_gray Fascinating. I never knew there was an "standard" mapping between real-world colors and RGB. Now if only online clothing store photos would map to that, so that the olive green coat I order doesn't turn out to be closer to medium brown or vice-versa... :P