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In snes Zelda, the dungeons were designed such if only you had an item, it would be so much easier. Like a rope to clear ledges vs having to go all the way arou
by asperous 7y ago
In snes Zelda, the dungeons were designed such if only you had an item, it would be so much easier. Like a rope to clear ledges vs having to go all the way around.
It is said that this teaches without words.. makes players long for an item before they have it and when they get it, they already know why it exists and how it is used.
One advantage of going slower with students and helping them with things like (oh that didn't work because Microsoft Word changed your quotes), is they build an understanding of the tools.
Git is a good example. I have so many CS student friends who talk about how annoying their teacher is for making them use git, and how they don't see any point in it. From their perspective I totally understand. As soon as they realize like (oh I needed code I deleted, or oh I need to merge two people's code) will git start to actually make sense.
- saagarjha 7y agoGit's porcelain is absolutely terrible, and I don't fault anyone for thinking that it's pointless trying to mess around with it, especially because teachers aren't usually the best at explaining it anyways.