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I bet 99% of that 12MB is graphical assets: different sized icons for different display geometries. I always found asset management for multiple platforms to be
by 0xff00ffee 7y ago
I bet 99% of that 12MB is graphical assets: different sized icons for different display geometries. I always found asset management for multiple platforms to be most annoying when developing for mobile.
This reminds me of when people started to realize Microsoft Foundation Class (MFC) was blowing up and were bemoaning code-bloat. In 1997.
- hermitdev 7y agoThe very mention of MFC gave me shivers down my spine. The macro horror show and indecipherable error messages... Thankfully, I never had to do much MFC professionally, but holy shit, if you inadvertently messed with one of the generated macros, good luck. I remember it sometimes being easier to throw away everything and start from scratch than debug the horrible compiler errors.