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> feels like a great videogame UI where despite the complexity, once internalized it's a breeze (even a joy, physically) to manipulate ZBrush feels like that t
by nineteen999 7y ago
> feels like a great videogame UI where despite the complexity, once internalized it's a breeze (even a joy, physically) to manipulate
ZBrush feels like that to me. Most people think that's it looks like a dogs breakfast at first view, and that it's desperately in need of an overhaul.
Yet when you just want to sculpt 3D clay, it feels remarkably intuitive once you know where everything is.
- TeMPOraL 7y agoThat's what differentiates a tool from a toy. A tool is designed to maximize user's productivity in regular use. A toy has to look easy and shiny in the first few minutes of use, so that it secures a subscription.