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I don't yet have kids, but I have this abstract principle of how to raise them to learn STEM and generally become curious: don't give them anything until they b
by speedplane 7y ago
I don't yet have kids, but I have this abstract principle of how to raise them to learn STEM and generally become curious: don't give them anything until they build something similar.
This principle can start at a very basic level, like don't give them a ball until they find a small round rock to play with or let them use a chunk of charcoal to draw with before giving them a pencil.
It goes further:
- give them a few batteries and LEDs before giving them a flashlight
- give them some logic gates before giving them a calculator
- make them come up with a problem that can't be solved on a calculator before giving them a computer
- giving them a text-based computer, and make them create something that generates ascii art before giving them anything with a GUI.
- force them to create some sort of networked application before giving them social media.
Etc., etc. I know that in practice, the above sounds ridiculous: kids will grab that iPad as soon as they can use their fingers. However, the point is that there must be an incremental way to introduce kids to technology that forces them to learn, and rewards that learning with more sophisticated technology and learning.