4 ms·
Keep in mind that you get some serious limitations; either low frame rate or crappy color. The problem is that at the time there was no realistic way to pump en
by oneplane 7y ago
Keep in mind that you get some serious limitations; either low frame rate or crappy color. The problem is that at the time there was no realistic way to pump enough data around in a fast enough method. It has to be something like 20Gbit/s with no processing involved, and with processing it has to be even bigger to relax the compression a bit.
I think what most capture devices do that have 'realtime' options is either heavy compression/decompression, reduced framerates or lower color capture.