3 ms·
Well I get the outrage and all that, but that's mainly hard-core enthusiasts who pay attention to the industry. I also was kinda pissed when Control and Outer W
by polytely 7y ago
Well I get the outrage and all that, but that's mainly hard-core enthusiasts who pay attention to the industry. I also was kinda pissed when Control and Outer Worlds went exclusive, but in the end my love for those developers won out against epic's business practices. I just think it's very impressive how they leveraged their sudden hoard of cash from Fortnite and their developer contacts via the unreal engine into a seemingly(?) successful steam competitor. I'm not really a business-oriented-guy but it seems to me like it is an amazingly clever and well executed move.
I remember that when the orange box launched a lot of people (at least on the messageboards) where opposed to steam because it sucked and was basically DRM disguised as a store it's only because of the passing of time that it's now considered good. The orange box was in hindsight also a masterful move. I guess the lesson is, if you have content people REALLY want, you can get them onto your platform despite the outrage.