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Most likely because the browser on the device will be positioned as the real “full web” when it’s upgraded to the 10.2 release. A useful feature that runs count
by sudont 16y ago
Most likely because the browser on the device will be positioned as the real “full web” when it’s upgraded to the 10.2 release. A useful feature that runs counter to a marketing strategy will always get cut.
This is part of the reason Flash was blacklisted from iOS: features have to wait on Adobe’s schedule to be enabled, instead of being available out-of-box.
- blocke 16y agoOr they could have just done what Android did. Allow browser plugins and make it Adobe's problem to put the plugin in the market. Google isn't holding back on major OS updates because Adobe isn't ready.
- cosmicray 16y agoFrom what I've read, and experienced with Flash on the OS X desktop, the issue was caused by Flash beating up hard on the CPU (and thereby causing a battery drain). The last thing Apple wants is to list a battery life in the specs, and then watch some Flash based game decimate it.
- Pooter 16y agoPart of the selling point of iOS is that it works well. And it does. And 3rd party plugins that Apple has no control over reduce the quality of that experience, increase support costs, and generally add instability.