5 ms·
> But where are the dozens of indie hits that helped bolster the libraries of Sony's PlayStation 4, Microsoft's Xbox One, and Nintendo's Switch? Where are the g
by FillardMillmore 7y ago
> But where are the dozens of indie hits that helped bolster the libraries of Sony's PlayStation 4, Microsoft's Xbox One, and Nintendo's Switch? Where are the games like "Bloodstained," "Shovel Knight," "Dead Cells," and "Untitled Goose Game" — the blockbuster indie games that sell millions of copies and inspire sequels?
I think this points to a somewhat more important problem for Google. As the article points out, to incentivize developers and their studios to do the work to move their games to the Stadia platform, Google would need to offer to them the benefit of a base of dedicated users. If we consider that many prospective users may already be using Steam or home gaming consoles, the question becomes: how does Google attract these users to their platform? In my opinion, as someone who has played games from an early age, the best way to do that would be to either develop a game for the platform themselves (however feasible that may be) or hire a studio to produce a game for the platform with at least a temporary exclusivity deal. I've known many young kids throughout my childhood who were inspired to go out and get a game system simply because there's that one game that can't be played anywhere else. Whether it's Mario on Nintendo, Halo on Microsoft, or Uncharted on Sony, every gaming platform has historically had exclusive games that can't be played anywhere else. Imagine if Google Stadia had secured Fortnite as an exclusive game - Fortnite would probably have not been as successful as it is now, but Stadia may likely have received a serious boost in consumer attention, all things staying the same.
- parineum 7y agoAnd that's exactly how steam was introduced, via half life 2