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I think the other problem with Stadia, and why both consumers and developers are wary of it, is simply due to its streaming idea. Even within major cities, int
by torgian 7y ago
I think the other problem with Stadia, and why both consumers and developers are wary of it, is simply due to its streaming idea.
Even within major cities, internet connectivity can suck a lot. Couple that with data caps, and streaming games becomes a chore to play. Nobody wants to play a game that “buffers”( we already have to deal with loading screens! )
I don’t think this is feasible in the States, and even other western countries.
The exception would be Korea, Taiwan, Hong Kong and Singapore, where there are no data caps and internet is much faster and cheaper. The market is different, however, so I don’t think there would be much success.
And then there’s the ownership argument.