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Making a graphics API cross-platform is definitely not where complexity comes from. Apple wants to have vendor lock-in, but that is not news.
by jfkebwjsbx 7y ago
Making a graphics API cross-platform is definitely not where complexity comes from.
Apple wants to have vendor lock-in, but that is not news.
- tinus_hn 7y agoObviously the statement is about building your application using a cross-platform library like Vulkan or OpenGL versus using a native library like Metal or DirectX. This has nothing to do with Microsoft or Apples vendor locks.