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The article mentioned in other comments (https://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/ https://all-things-andy-gavin.com/2011/02/0
by stordoff 7y ago
The article mentioned in other comments (https://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/ https://all-things-andy-gavin.com/2011/02/04/making-crash-ba...) seems to go into it:
> First and foremost, they didn't follow PlayStation's library restrictions. Other developers often complained that Crash was using some sort of secret Sony library. That is the exact opposite of the truth. The truth is that Crash used as little as it could of Sony's library and the programmers basically hacked everything right to the hardware.[...]
> Hitting the hardware directly was against the rules. But by the time Sony saw the results they needed a Mario killer. It was too late for them to complain.