4 ms·
This is you, right? https://www.gamasutra.com/blogs/DaveBaggett/20131031/203788/My_Hardest_Bug_Ever.php https://www.gamasutra.com/blogs/DaveBaggett/20131031/20
by mdonahoe 7y ago
This is you, right?
https://www.gamasutra.com/blogs/DaveBaggett/20131031/203788/My_Hardest_Bug_Ever.php https://www.gamasutra.com/blogs/DaveBaggett/20131031/203788/...
I really enjoyed that story.
I had a random question about this: I remember Crash 1 had a password-based "save" system where the player could skip ahead to a level if they entered the password for it.
Was the creation of that system motivated by the as-of-yet-unsolved memory card bug? Or was it just standard practice to support players that didn't buy the memory card? I can't remember many games using something like that, but it was a long time ago.
- dmbaggett 7y agoThat is me, yes -- thank you! Actually the password save capability was mandated by Sony. At that time they wouldn't approve your game if you didn't offer a card-less save mode. I guess they thought requiring people to have memory cards made the base system too expensive. Fun fact: the code to convert the bits of saved game state to PS controller buttons used modular exponentiation, as in the RSA algorithm. Carl de Marcken suggested this method; I asked him to recommend something because at the time I really didn't know anything about hashing or crypto. There's an HN post somewhere from a guy who reversed engineered it. After Crash I joined Carl at ITA Software (now Google Flights), where he was Chief Scientist.
- ridv 7y agoLink to the post referred to in case anyone else is curious https://news.ycombinator.com/item?id=9376793 https://news.ycombinator.com/item?id=9376793