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I think creating an AI dungeon master has a wide range of difficulty depending on how open ended the game is intended to be. The more structured and rules base
by ausbah 7y ago
I think creating an AI dungeon master has a wide range of difficulty depending on how open ended the game is intended to be.
The more structured and rules based the game is, the easier it is to create a dungeon master - the more free form and "on the fly" the game is the harder the task. So while creating a dungeon master may be "easy" if the rules and story are heavily enumerated, it likely won't be very fun as it doesn't capture the free-formedness that makes D&D so fun.
- pavel_lishin 7y agoIt would likely become a very different game, where the meta-objective is to prompt the AIDM to go more off-the-rails than you the players.
- com2kid 7y agoD&D isn't even the most free form RPG out there, there are plenty of systems that run the gamut from "highly tactical and rules based" to "almost freeform collaborative story telling." D&D at least has well defined combat rules. I've ran games that use cinematic combat rules, where the books have suggestions and some math, but a lot of things are left up in the air with the general guidance of "whatever is awesome." So there aren't rules for shooting grenades out of mid air, but it made for an awesome climax to the story as the team raced onto the escape ship and the hanger bay door was slamming down, so of course I allowed it. I was playing one game where we the players objected to how the military was prepping for an AI invasion so we rebelled, next session the DM brought in a giant map and it turned into a base building tower defense session. D&D can go off the rails, other systems can go off the rails then continue until things are off planet!
- LanceH 7y agoForget D&D. I won't be satisfied until the computer is GM for a nice game of Paranoia.
- woah 7y agoThe main issue with AI Dungeon right now is that it is too free form. The AI is incapable of remembering plot points, and just writes very convincing prose based on the last few paragraphs. This has the result that one can be playing a medieval game and then quickly end up getting on a motorcycle and driving away.
- redisman 7y agoThat seems easy to fix by setting a few ground rules on the scenario like a human DM does. The world is possible_worlds[6] then you only search in that space or replace the nouns or whatever.