4 ms·
This is kind of the point I was making with my question. Playing DnD is not about winning. Being a DM is not about reaching some sort of conclusion. So it's ess
by dreen 7y ago
This is kind of the point I was making with my question. Playing DnD is not about winning. Being a DM is not about reaching some sort of conclusion. So it's essentially impossible to make an AI good at this without achieving true general AI (not within our lifetime for sure)
- ljp_206 7y agoTrue, but I can imagine a world where AI DMs are in vogue, and are curated not for their one-size-fits-all perfection, but for their aesthetic or functional qualities. The hardest thing to capture will be truly surprising off-screen storytelling moments that role playing games enable. Otherwise, you can probably optimize for 'challenging combat,' 'fun puzzles,' 'social interaction' etc... Have a hard-nosed, Old School Revival (OSR) group who enjoys hack and slash dungeon crawls? Great, all you need is an AI who picks hard but fair challenges, describes dire and interesting settings, and keeps rewarding moments (in this case, hard-fought victories) coming frequently. Like to tell stories instead? Seed a plot with a laid-back AI who leaves lots of room to breathe, throws lots of skill checks at crafty players, and excels at creating complex personalities and interactions via a cast of interesting NPCs. Rimworld is an simulation/tactics/base-building game that offers more traditionally game oriented "AI Directors," but the different kinds of directors offer different prioritization over moments of peace, intense challenge, battle, etc., based on just a few settings. Even blowing out that settings list a bit more could create interesting results.
- dreen 7y agointeresting, i didnt know about that setting in rimworld. the game has been high on my list due to the fact ive had much FUN with DF, so im gonna bring rimworld up on that list!
- kiaulen 7y agoNow is the perfect time! Rimworld just got a gigantic (free) 1.1 update and a smaller (paid) DLC to go with it. Rimworld is like 2d dwarf fortress, but way more accessible. The controls make sense, and the game teaches you as you play. Also Rimworld has about 3 and a half metric tons of mods. I first saw RimWorld while chilling in a hotel room watching YouTube a while back, and I bought it back while it was still in early access. Tynan has done a phenomenal job making the game go from good to fantastic.