3 ms·
It's even more nuanced than that, the DM <-> Players relationship is one where nobody really wants to "win". The ideal play is a session where the players are p
by bretpiatt 7y ago
It's even more nuanced than that, the DM <-> Players relationship is one where nobody really wants to "win". The ideal play is a session where the players are pushed to their limits, maybe one of the PCs dies (and maybe as the DM you send them on another quest then if they decide as a group they want to try and get that PC resurrected).
Building a AI DM that can follow a scripted pre-written dungeon would still be a challenge, building an AI that can understand how the players are experiencing the gaming session to know if they want things moving faster, or they want more elaboration, or more unexpected experiences... you're really getting to the point of Ava (Ex Machina) and even beyond Data (Star Trek).
- YeGoblynQueenne 7y agoWhat you do when one of your players' characters bites it is you roll a bunch of dice and look very busy for a few seconds leafing through rulebooks and thumbing through tables, then announce that the spirit of the dead character has ended up occupying the body of one of the enemies they're fighting (the more disgusting and embarassing, the better) through some kind of magical confluence, perhaps as the result of the actions of another character (preferrably of the caster/ invoker persuasion). Even better, you _hide_ from your players the fact that the player's character has died (according to the dice) and instead present the possession event as the result of the other players' actions. "You cast the spell but it rebounds on the Dark Cauldron and pushes Janice's spirit through her body and into the body of the Goblin Scroll Carrier, narrowly missing the Goblin Shaman standing in front of him (or is it her?). Janice- you suddendly find yourself looking at your spasming body on the floor. You feel something sticking up your nose. You realise with horror that it's not your nose, it's the goblin caddy's nose and that thing sticking up it is his finger. Actually, it's now your finger. You're now a goblin." Then you send the players on a quest alright- a quest to find a McGuffin that can reverse the situtation and put the PC's spirit back into her original body. The point of course is that you don't have to kill off the character completely, so you avoid all the delay caused by the character's player having to roll a new one while the others are fighting and you avoid the awkward situation where the player ends up having to choose between the character that died and the new character (at the point where the old one can be resurrected). I'm pretty sure that it should be perfectly possible to teach a neural net to do that. (No, I'm taking the piss- there's no way you can teach a neural net that). [Edit: all that goblin body swap stuff works a lot better if the PC was a paladin and if they were the character of a player who tends to play paladins and knights and whatnot. MWAHAHAHAHAH! Try teaching _that_ to a neural net.]