3 ms·
FX fighter is my favorite example on PC. Sure, the mechanics were a little shallow and camera bugs because it's 3d in 1995, but it ran on a 486/66 surprisingly
by 737maxtw 7y ago
FX fighter is my favorite example on PC. Sure, the mechanics were a little shallow and camera bugs because it's 3d in 1995, but it ran on a 486/66 surprisingly well!
Tie fighter and X wing are other examples in their own right as well. Maybe the graphics weren't that great, but I'm sure managing the game world, dynamic music and 3d at the time was quite the task.
- nolok 7y agoEvery 3d game on pc that didn't require a dedicated 3d card ans still ran somwhat well is basically a marvel, tech-wise I also had a 486/66 and I loved that thing but it was slow as hell, what so many dev achieved with it is humbling
- flatiron 7y agoI used a 486 66dx2 with 20 megs of ram until 2001 when I got a laptop for college. FreeBSD and console only programs but it got the job done. Did all my high school work on it and an external X2 modem. Even brought it to college and slapped a network card in it to act as a proxy server. They have us 1 gig of data per day. But they did it by MAC address not port. So I just had all my friends proxy over to that box and it would just change MACs right before the gig. Unlimited data!
- Newtonip 7y agoFun fact, FX Fighters development was originally on the SNES.
- temac 7y agoA 486/66 ran Doom well and Duke Nukem 3D mostly ok. (Even a 386 run Doom, although quite poorly.) It's quite reasonable to be able to draw a few polygons on it at low res, although it can depend on tricks and skill of the programmer - including math approx yielding a visually good enough result for a fraction of the computing power required for the exact one - to get very good or mediocre results.