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Yeah I've been self-learning 3D "the hard way" and have been really enjoying it. Keeping it as low-level as possible, I'm using CycleJS for dataflow management
by wyqydsyq 7y ago
Yeah I've been self-learning 3D "the hard way" and have been really enjoying it.
Keeping it as low-level as possible, I'm using CycleJS for dataflow management and Regl.js for drawing via a CycleJS-Regl.js driver.
All state is explicitly managed observables/streams in CycleJS, which maps out to Regl.js draw commands, which are basically raw frag/vert shaders with some bindings mapping my state from CycleJS to appropriate uniforms/attributes.
I probably would be able to produce some usable output much faster if I used an engine like Unity or a framework like Three.js, but I feel like I would have missed out on gaining so much knowledge by only working with high-level abstractions and never having to even touch GLSL code.