4 ms·
There was a time in racing/car based video games where a lot of licensed vehicles could only suffer superficial damage in the game, due to onerous policies like
by djhworld 7y ago
There was a time in racing/car based video games where a lot of licensed vehicles could only suffer superficial damage in the game, due to onerous policies like this.
Its look hilarious when you crashed into a wall at 120mph and drove off with just a scratch on the paint and a bit of windshield damage
- manfredo 7y agoApparently this is the main reason why Burnout games had fictional cars.
- Cyph0n 7y agoIsn't it the same for GTA?
- sybarita 7y agowith GTA i imagine there's also the consideration that these brands don't want their cars to be seen used in drive-by's and robberies. if they're sensitive enough to not want to see cars damaged they'd prob have a problem with images of their cars running down prostitutes on the street lol
- driverdan 7y agoMany movies do this too. Transporter 2 is a great example. In The Transporter all of the cars sustain significant damage. There were no vehicle brand deals. Audi provided the vehicles for Transporter 2. They didn't even get scratched.