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> it is possible to enable experimental support for WebGL2 in the current version of Safari. I presume this is something they are cooking up for the next relea
by microcolonel 7y ago
> it is possible to enable experimental support for WebGL2 in the current version of Safari. I presume this is something they are cooking up for the next release of MacOS.
No, they have had the same level of support (it fails almost a quarter of the conformance tests, lacks a majority of the new APIs entirely, and doesn't even reliably take in GLSL ES 3.0 shaders without crashing even more than the GLES 2.0 implementation) for four years, without further activity. It is not conformant in the TP, and I don't think they plan to ever make it conformant or actually release it.
They have the resources and the expertise in house to make this a thing, they could literally just use ANGLE, but they choose not to.