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It does work on Safari (tested it...) just not by default, enable the Developer menu then go to Development -> Experimental Functionality. You will have WebGL2
by my123 7y ago
It does work on Safari (tested it...) just not by default, enable the Developer menu then go to Development -> Experimental Functionality.
You will have WebGL2 in the menu.
edit: Didn't explicitly say it but you should choose the single-threaded WASM option when asked.
- qubex 7y agoThank-you. I can confirm it does indeed work on Safari with WebGL2 enabled.
- Angostura 7y agoOddly, I got the single threaded beta working OK without WebGL2 ticked in the Develop menu
- greggman3 7y agoWebGL2 does NOT work in Safari. All it does is enable GLSL 3.0 ES shaders. No work has been done on WebGL2 in Safari 4 years. See the source http://trac.webkit.org/browser/webkit/trunk/Source/WebCore/html/canvas/WebGL2RenderingContext.cpp http://trac.webkit.org/browser/webkit/trunk/Source/WebCore/h... Search for "NOT IMPLEMENTED". You'll see 80+ WebGL2 apis are not implemented.
- my123 7y agoYes, Google Earth doesn't actually use the WebGL2-specific APIs, just shaders.