3 ms·
Given all the cheating videos I've seen, evidently they haven't been able to come up with any automated system that does better. It should work the way it work
by clarry 7y ago
Given all the cheating videos I've seen, evidently they haven't been able to come up with any automated system that does better.
It should work the way it works anywhere else: people report users that are obviously cheating or suspected of cheating. Server flags players with suspicious behavior. Community moderators keep watch. Replays are saved, and anyone can watch them and report cheating. People who are detected cheating get banned, people who play without obviously cheating gain reputation. Given enough rep, you can access servers with more skilled players & fewer randoms that have no rep yet. You can also have friends with enough rep vouch for you, but there are consequences if they invite cheaters.
A lot of obvious cheating can be detected server side anyway, without installing drm malware on clients. I've seen videos of such obvious cheating in pubg.
- Sohcahtoa82 7y agoAny system that involves verifying reports is a non-starter IMO. That solution doesn't scale to a game that has millions of players. Server-side detection really should be easy, but developers tend to write code that gives the client too much authority so that the server code can be faster and they can run more game instances per server. It's kind of shit, really. You can't do anything server-side to prevent aim bots, but you can absolutely prevent people from shooting through walls and terrain.