4 ms·
I'm an amateur (i.e. it's not my day job) indie game developer. I consider having attempted to support macOS to be the biggest mistake I ever made in game deve
by phaedrus 7y ago
I'm an amateur (i.e. it's not my day job) indie game developer. I consider having attempted to support macOS to be the biggest mistake I ever made in game development. I owned Mac laptops when they were the best, and naturally expected to be able to develop my cross platform game engine on it. Apple constantly made things hard for me with every OS update. It was a drain on my motivation and resources, and I always had the background suspicion (due to things such as the deprecation of OpenGL) that at any moment Apple make a change that would render all of my work moot.
- jfkebwjsbx 7y agoIndeed. They are killing cross-platform engine development for indies. I don't even get mad now if an indie dev like you decides to ditch OpenGL, macOS and Linux and go for D3D. Steam Proton and DXVK can probably take care of the rest unless the code does something too fancy.