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> 1. They want anti-cheat stripped out of games so they can play games via Steam Proton, conveniently ignoring the fact that any multiplayer game that does that
by clarry 7y ago
> 1. They want anti-cheat stripped out of games so they can play games via Steam Proton, conveniently ignoring the fact that any multiplayer game that does that will be flooded and destroyed by hackers
Yes, I want them stripped out or made optional. I've had good times playing multiplayer games without built-in anti-cheat systems. These are a lazy concept in any case. Self-moderating communities are much nicer, and in any case required to save the day when anti-cheat inevitably fails to detect (let alone prevent) cheating.
> 2. They demand full support from game devs, despite only making up an absolutely tiny fraction of the customer base. They routinely make up less then 0.1% of sales (!), but cause 20%+ of support tickets[0]. No sane business in the world would sink 20% of their support budget into 0.1% of their revenue.
There are games that are rock solid on Linux. There are games that I've offered to people on a USB stick running Linux and Wine because it works better than Windows.
So here we have an anecdote from one company and one game, and automated crash reports are conflated with support requests so you can't even tell what's what. Yeah, maybe their game actually crashes a lot on Linux. Sucks for them?
This is not data.
But yeah, they'll continue to make up less than 0.1% of sales when they're not being supported.
- Sohcahtoa82 7y ago> Self-moderating communities are much nicer Curious how you think a game like PUBG could self-moderate cheaters out of existence.
- clarry 7y agoGiven all the cheating videos I've seen, evidently they haven't been able to come up with any automated system that does better. It should work the way it works anywhere else: people report users that are obviously cheating or suspected of cheating. Server flags players with suspicious behavior. Community moderators keep watch. Replays are saved, and anyone can watch them and report cheating. People who are detected cheating get banned, people who play without obviously cheating gain reputation. Given enough rep, you can access servers with more skilled players & fewer randoms that have no rep yet. You can also have friends with enough rep vouch for you, but there are consequences if they invite cheaters. A lot of obvious cheating can be detected server side anyway, without installing drm malware on clients. I've seen videos of such obvious cheating in pubg.
- Sohcahtoa82 7y agoAny system that involves verifying reports is a non-starter IMO. That solution doesn't scale to a game that has millions of players. Server-side detection really should be easy, but developers tend to write code that gives the client too much authority so that the server code can be faster and they can run more game instances per server. It's kind of shit, really. You can't do anything server-side to prevent aim bots, but you can absolutely prevent people from shooting through walls and terrain.