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macOS is not for gaming: Apple is making sure of that. Your best bet is to use bootcamp to Windows or even to Linux. Edit: downvoters, please justify. This is
by jfkebwjsbx 7y ago
macOS is not for gaming: Apple is making sure of that.
Your best bet is to use bootcamp to Windows or even to Linux.
Edit: downvoters, please justify. This is a statement of facts (OpenGL deprecated, 64-bit removal), on-topic, and I have given the parent a tip from my experience gaming on Mac hardware.
- jedberg 7y ago> macOS is not for gaming: Apple is making sure of that. I use it for gaming all the time. To play 20+ year old games. Hence the need for DosBox.
- boomlinde 7y agoI used a cooking pot to iron my shirts. There is still a reasonable sense in which one might say that cooking pots are not for ironing clothes. They were not designed with that consideration in mind. They're inferior to a proper iron. Getting it to work is a cumbersome process.
- jfkebwjsbx 7y agoSurely you must realize that there are many different kinds of gaming. When people talk about gaming, they are referring to all of them in general, which require 32-bit support and OpenGL support at the minimum. They are not talking only about your niche use case. In other words, if I only play Nethack on the terminal, do you think it is proper that I tell you I can game on macOS, and that you shouldn't be complaining about 64-bit DOSBox?
- phaedrus 7y agoI'm an amateur (i.e. it's not my day job) indie game developer. I consider having attempted to support macOS to be the biggest mistake I ever made in game development. I owned Mac laptops when they were the best, and naturally expected to be able to develop my cross platform game engine on it. Apple constantly made things hard for me with every OS update. It was a drain on my motivation and resources, and I always had the background suspicion (due to things such as the deprecation of OpenGL) that at any moment Apple make a change that would render all of my work moot.
- jfkebwjsbx 7y agoIndeed. They are killing cross-platform engine development for indies. I don't even get mad now if an indie dev like you decides to ditch OpenGL, macOS and Linux and go for D3D. Steam Proton and DXVK can probably take care of the rest unless the code does something too fancy.
- shmerl 7y agoI agree that macOS is bad for gaming, especially considering how many good old games are 32-bit and the fact that Apple refuses to support Vulkan, so something like dxvk can't work there without even an extra layer of translation (like MoltenVK), which becomes too much. Basically, if you don't want to use Windows, for good gaming experience use Linux. Apple doesn't care about gamers.