3 ms·
+1. I once did a fun presentation on why Monopoly sucks. This was the top issue and the main reason why I don't play it anymore. People play games to have fun.
by captn3m0 7y ago
+1. I once did a fun presentation on why Monopoly sucks. This was the top issue and the main reason why I don't play it anymore.
People play games to have fun. Eliminating them from a game is the worst thing you can do as a game designer, because its the only guaranteed way of them not having fun. This is the same issue that Mafia/Werewolf suffers from.
There's a nice blog post from the designer of Guillotine[1], where he mentions how one of the cards in the game (which stops players from playing any action cards) was "the biggest mistake I ever made as a game designer in my life".
Can't find the presentation anymore, but the other issues in Monopoly:
- Runaway leader (leading players get luckier)
- Starting few rolls can end up deciding too much of the game.
- Chances of landing in various properties is skewed enough to be a game-breaker (Primarily Transports and Orange) if not everyone is aware of it.
- Too much dependence on luck, overall.
[1]: https://danielsolisblog.blogspot.com/2015/07/one-thing-to-avoid-in-game-design.html https://danielsolisblog.blogspot.com/2015/07/one-thing-to-av...