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The fancier term for this is "The Quarterback" problem. It happens at every Pandemic game, but there are ways around it. Even something as simple as a total-ga
by captn3m0 7y ago
The fancier term for this is "The Quarterback" problem.
It happens at every Pandemic game, but there are ways around it. Even something as simple as a total-game-timer helps. Another rule that helps is enforcing the "consent" part of the rules (for 2-player interactions, including the one where you're allowed to move other players), and ensuring autonomy is respected in the game, even if its a sub-optimal move.
+1 to secret information/hidden objectives. I guess Pandemic:Legacy uses that?
- Spellman 7y agoAlternatively, hidden traitor (Shadows over Camelot, Dead of Winter, Battlestar Galactica)! Then you can't trust the "Quarterback" because they could be LYING!!! Other games solve this via real-time constraints. Thinking Escape from the Cursed Temple and Space Alert. There's not enough time for on person to coordinate everyone, so everyone needs to communicate and take initiative.