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It's the ClojureScript runtime, Reagent, re-frame, plus the game's compiled code – it adds up. Nginx should automatically gzip all assets. But I just checked a
by nathell 7y ago
It's the ClojureScript runtime, Reagent, re-frame, plus the game's compiled code – it adds up.
Nginx should automatically gzip all assets. But I just checked and apparently it doesn't. I'll reconfigure, thanks!
- capableweb 7y agoProbably you're already doing this but make sure advanced compilation is turned on, pretty-names turned off and you're not using multimethods or pprint in your application