3 ms·
It doesn't have to be _everyone_ - I've played many an online FPS where I really appreciated that _one_ player for the meta battle going on between us whilst th
by beaker52 7y ago
It doesn't have to be _everyone_ - I've played many an online FPS where I really appreciated that _one_ player for the meta battle going on between us whilst the rest of the game unfolded around us.
I really play games for those moments where you communicate with a player/players _on the other team_ through the meta. And then you dance around the strategies trying to set/catch each other offguard.
And you _know_ when you're playing against someone that gets it. And you can tell certain players apart, or classify their level of meta-ability by they way they're playing.
Sometimes in chess, you're embroiled in a really intense battle in one area of the board, but the game is developing on some other level and is primed for a swift turn, and knowing your opponent is aware of that same notion is really beautiful.
A great, quick and easy card/boardgame for revealing this kind of meta (but it's kinda one dimensional when you "get it") is "The Mind".
https://boardgamegeek.com/boardgame/244992/mind https://boardgamegeek.com/boardgame/244992/mind
It's great for giving people a taste of the thrill of meta.
- pingyong 7y agoThe thing is in common esport titles this will only ever really happen at relatively high levels (top ~0.1%) of play. Or at least, that's where it would actually matter. Below that, games are usually just decided by who is better at fundamentals. It doesn't matter how great your smoke setup is in CS:GO if I can just wait or flash my way through and insta headshot everyone because I'm just better at movement/aim. And the same is even more true when you compare pre-set strategies with rigid holding positions to people who instinctively know when they have to get counter-frags when a teammate dies and how push in a way that doesn't allow these set strategies. (The same is true to almost the same degree in LoL/DotA/SCII).