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Hopefully, haptic feedback needed for this would eventually be recreated in VR. It already has some really good haptic feedback in default controllers (talking
by filoleg 7y ago
Hopefully, haptic feedback needed for this would eventually be recreated in VR. It already has some really good haptic feedback in default controllers (talking about Oculus Quest here, but also experienced the same with Vive setups), where something as simple as reloading a gun feels way more impactful with the haptic engine built into those controllers.
For something as refined as the sensation of twisting a knob, however, I don't think that the current VR controllers are enough. Maybe once VR gains a bit more mainstream adoption, we will get VR glove controllers with a bit more complex haptic feedback mechanism, which should allow for the "twisting the knob" sensation to be implemented, and then it will be a total gamechanger. I would looove to have my DAW and synths in VR, as the spaciality of VR is perfect for this kind of workflow, but we gotta wait a bit for tech to catch up.
- filoeleven 7y agoNice username =) I think current gen controllers could work well enough here to be useful. The modules might have to be oversized, and you’d need to have a visual indicator that “this is the knob you’ll grab if you pinch now,” with good visual position feedback. But when I play Beat Saber, part of the fun is how my every slight twist is reflected exactly by a freaking lightsaber! The fine motor control is already present. It’d take some getting used to, but still miles ahead of mouse/trackpad. The nice thing about VCV being open source is...someone can just build it, and it can be iterated upon as the haptics improve.