4 ms·
sRGB can be stored in 8bpp. Linear can not. ALU is cheaper than memory bandwidth, and the conversion is in hardware on modern GPUs. Typically, the conversion fr
by Jasper_ 7y ago
sRGB can be stored in 8bpp. Linear can not. ALU is cheaper than memory bandwidth, and the conversion is in hardware on modern GPUs. Typically, the conversion from linear to sRGB is done as part of the tonemapping which converts from linear quantities, usually from an 16-bit HDR framebuffer target to an 8-bit one.
Mixed in with this is MSAA where the resolve is typically done in non-linear space (this is a choice to artificially boost "smoothness", this is an artifact that happens IRL) [0] https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/ https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/