3 ms·
> 7 bits of dynamics might not sound like much but I'm not confident in any known musicians ability to express dynamics with more than 127 discrete levels lol.
by K0SM0S 7y ago
> 7 bits of dynamics might not sound like much but I'm not confident in any known musicians ability to express dynamics with more than 127 discrete levels lol...
Think one step further: when I hit a key on the piano, or a fret on a guitar, virtually all other strings resonate to some degree, however minutely, and this has to do with harmonic resonances, the geometry of the piano, etc. (Fourier + chaos). Now the only way to convey that kind of subtlety currently is either to digitize "as a whole" (microphone) or discretely (e.g. individual string sensors); but each has its tradeoff that you don't get from the other (no discreteness in your microphone, and the discrete approach probably won't render any accoustic feel, let alone room shape, etc.
Basically, at a mathematical level, it seems like we should be able to get both worlds — a discrete yet complete description of an "instrument", which obviously has to be designed for the purpose. It's really breaking wide open the barrier between the physics of real-world tangible objects and the mathematics of software objects, computation for music. You may thus simulate analog stuff 'perfectly' (good enough to human ear), or quantize real analog also 'perfectly' (enough).
Obviously you could do all of that now building your own stuff, instruments and software and protocols. But having it baked in MIDI is a game changer in terms of actual mainstream use, thus products to market.