3 ms·
> 2. Actually mastering the fundamentals can be boring and make a game feel like work (which, if you don't truly enjoy pushing the limits in a game, it is.) 3.
by blattimwind 7y ago
> 2. Actually mastering the fundamentals can be boring and make a game feel like work (which, if you don't truly enjoy pushing the limits in a game, it is.)
3. Mastering the fundamentals can just be hard. E.g. movement and aim in most first-person shooters. Mastering these fundamentals can be hard to the point of even professional players having significant gaps, e.g. players that are known to have excellent movement but lackluster aim, or vice versa.
- Proziam 7y agoThings like aim/movement fall into the grey area between mechanics and fundamentals. Raw aim = mechanics. Crosshair placement = fundamentals. Basic Movement = mechanics. Pathing = fundamentals. You're absolutely right about things just being hard though. The gaps between even professional players can be huge in one area and nonexistent in another. Once you take that and apply it at the team level, it's easy to understand why a player could shine among a certain group, and do terribly with another, even if both groups were of very similar 'skill.'