4 ms·
Wow, I just tried: setInterval('console.log(1 + 1)', 1000); And it works. It's a big eval(). Stealing this for my next JS training, beginners always have
by BiteCode_dev 7y ago
Wow, I just tried:
setInterval('console.log(1 + 1)', 1000);
And it works. It's a big eval().
Stealing this for my next JS training, beginners always have a hard time with callbacks, so it's a good first step to actually explain the benefits of callbacks.
- deleted 7y ago[deleted]
- spyke112 7y agoWhy would you direct new comers attention to eval'esque functionality? They should stay far far away from it. Come to think of it, everyone should stay away from eval functionality!
- BiteCode_dev 7y agoBecause students can understand "code being run every x seconds" easier than "reference to function being resolved then called every x seconds". Once they do, you show the problems with it and show why callbacks are better. When it comes to pedagogy, I'll use every trick I can. And I always win.
- nicoburns 7y agoI feel like you could start with manually calling the function, and then introduce callbacks as a way to get your code to run in response to some event. A callback is no different to a regular function after all. If your way works, then it works though I suppose.
- inkeddeveloper 7y agoAgreed. In my class I always start with the hard/wrong way. Point out why it's hard/wrong. Let them hate it. Then show the easy/correct way. You can't just point them at something and say, "Do it this way or else." That's not teaching. That's directing.
- nicoburns 7y agoWhat do you do when they decide that they prefer the wrong way? Eval is pretty compelling to beginners!
- MathCodeLove 7y agoI suggest that, if possible, try to set up a cheap server on a DO droplet or somewhere with a built in amount of latency and use that in your presentation. When I was learning callbacks I saw people use the "setInterval" example and while it did help to an extent, the real world implementation still left a good deal to be desired.