4 ms·
IIRC it doesn't use MSAA (to do MSAA on a deferred renderer you need to take it into account in your pixel shaders, which in practice means that basically nobod
by badsectoracula 7y ago
IIRC it doesn't use MSAA (to do MSAA on a deferred renderer you need to take it into account in your pixel shaders, which in practice means that basically nobody does it) but it does have post-processing antialiasing (including, IIRC, FXAA and TAA).
However since these are post-processing solutions they can mess up with the frame reverse engineering going in the article and most likely the author simply disabled them.
- account42 7y ago> to do MSAA on a deferred renderer you need to take it into account in your pixel shaders, which in practice means that basically nobody does it I think the bigger problem with doing MSAA with deferred rendering is that your G buffer gets even bigger since you now need to store information for each sample.