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Every Atari game ever made is right around a gig. When CDs became game media, content size exploded, since it was cheap. > While any programmer can code a fun
by tenebrisalietum 7y ago
Every Atari game ever made is right around a gig.
When CDs became game media, content size exploded, since it was cheap.
> While any programmer can code a functional NES emulator in a weekend, it is not the case for these more sophisticated platforms.
Any programmer can code an NROM-compatible NES emulator in a weekend that will play Super Mario Bros., Duck Hunt, and a few other 8K or 16K games. The plethora of mappers that exists for NES turn the NES into a complex platform even if you don't account for perfect graphic and sound accuracy.
PS3 is harder to emulate because it had that Cell BE, but PS4 and XBone have gone the way of arcade hardware - it's all basically a PC now, and will probably remain so simply because it's cheaper to have one real platform. Emulation in the future may disappear because it won't matter--it's all a PC anyway so you might as well just play the PC version of the game, and if none exists, you're going to port it, not emulate.
- deleted 7y ago[deleted]