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As someone who dropped out of highscool after 10th grade and never went to university/college one great way I've found for learning mathematics without any foun
by wyqydsyq 7y ago
As someone who dropped out of highscool after 10th grade and never went to university/college one great way I've found for learning mathematics without any foundational basis is trying to learn CG/3D programming.
I always felt like maths was too abstract to keep me engaged, but when the output of your work is immediately observable visually it becomes a lot more engaging. There's just something so much more satisfying being able to "see" the results.
Plus as a self-taught programmer, I find it much easier to learn front-to-back by deciding on a desired outcome and working towards it, rather than progressively building up abstract fundamental skills that can later be combined to achieve a desired outcome (which is essentially the traditional academia path for learning STEM fields)
- ducaale 7y agoThis is why I love to do game development without using a game engine. It gives you a reason to learn math, optimize your code down to the metal, all while having fun playing your game.
- wyqydsyq 7y agoYeah I've been self-learning 3D "the hard way" and have been really enjoying it. Keeping it as low-level as possible, I'm using CycleJS for dataflow management and Regl.js for drawing via a CycleJS-Regl.js driver. All state is explicitly managed observables/streams in CycleJS, which maps out to Regl.js draw commands, which are basically raw frag/vert shaders with some bindings mapping my state from CycleJS to appropriate uniforms/attributes. I probably would be able to produce some usable output much faster if I used an engine like Unity or a framework like Three.js, but I feel like I would have missed out on gaining so much knowledge by only working with high-level abstractions and never having to even touch GLSL code.