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As the article mentions, a bigger anti-Myst sentiment was from the traditional inventory-NPC based adventure fandom, which was annoyed that this game eliminated
by jhbadger 7y ago
As the article mentions, a bigger anti-Myst sentiment was from the traditional inventory-NPC based adventure fandom, which was annoyed that this game eliminated inventory and NPC-based puzzles. And arguably killed the traditional adventure games, except for fan works.
- jhbadger 7y agoThis is literally what the article mentions: "But the more interesting and perhaps telling brand of hatred comes from self-acknowledged fans of the adventure-game genre. These folks were usually raised on the Sierra and LucasArts traditions of third-person adventures — games that were filled with other characters to interact with, objects to pick up and carry around and use to solve puzzles, and complicated plot arcs unfolding chapter by chapter. They have a decided aversion to the first-person, minimalist, deserted, austere Myst, sometimes going so far as to say that it isn’t really an adventure game at all"