3 ms·
I've been using Dreams since the beta over a year ago. I'm mostly interested in 3D sculpting and animation, but I've played around with most of the tools. Here'
by nurbl 7y ago
I've been using Dreams since the beta over a year ago. I'm mostly interested in 3D sculpting and animation, but I've played around with most of the tools. Here's my impression.
It basically attempts to boil down video game behaviors to a fairly small number of simple "gadgets" ("mover", "rotator", various sensors, connectors, cameras, etc, plus the usual logic and programming pieces) that fit together into a pretty general engine. There are also higher level features you can use, such as a flexible human "puppet" with algorithmic movements.
It all runs in a graphics engine that is itself pretty inventive. It does not use polygons, but instead models consist of basic positive or negative 3D shapes blended together, and their surfaces consist of particles that can be configured in various ways.
I can't really compare it with other game engines since I haven't used them, but I think it's much closer to something like Unity than to Minecraft. It's obviously simplified a bit, but fundamentally I think it's all there. You can (in principle) make games in any genre, but really any kind of interactive or non interactive stuff. And then there's the sculpting and animating bit. Oh, and there's a sound and music production environment in there. So it actually contains something like Blender and a DAW too. Plus it's a collaborative platform where people can share, use and remix each others stuff.
I'm very impressed with Dreams. Media Molecule have managed to compress an entire creative suite into a PS4 and made it actually nice to use with a single game controller. All the tools are way deeper than they have any right to be. The presentation is obviously aimed at a younger audience, but if you can stand that it's a lot of fun even to just explore the functionality.
It's not a great programming environment though, at least when you're used to working with normal tooling. You can make reusable components but it's fairly clumsy. The thing I can most compare it to would be LabVIEW.
In the end, to me it's not really about making AAA games or "being productive", but just a general outlet for creativity. I actually hope they won't start letting people charge for their stuff in Dreams.
- ijpsud 7y agoThanks for the explanation! > I actually hope they won't start letting people charge for their stuff in Dreams. I tend to agree, but I also really like what YouTube has created with the ability to monetise videos: Many thousands of people who are now full-time independent publishers. From the demos that I've seen of this game, it could give aspiring game makers a pathway in the game industry which doesn't require joining a big studio, or learning (relatively speaking) complex tools. But that only works if they're able to sell their creations. Perhaps if they have strong content moderation (to prevent spammy stuff which tends to occur when money starts getting involved), then they might be able to maintain a great community while creating more independent developers. After all, Roblox has shown that monetisation in the game-creation space isn't necessarily a disaster.
- falcor84 7y agoI'd actually be very happy with something like YouTube Premium (formerly known as Red) whereby you pay a monthly subscription to access all of these Dreams games, and a majority of that revenue would be redistributed amongst the creators, e.g. proportional to play time. This would then be quite similar to the current PS Plus and PS Now subscriptions.