3 ms·
You are wrong in several fronts: + Linked lists are a thing of the past. + Game engines use complex data structures and algorithms. Some are cutting-edge rese
by jfkebwjsbx 7y ago
You are wrong in several fronts:
+ Linked lists are a thing of the past.
+ Game engines use complex data structures and algorithms. Some are cutting-edge research implemented from papers, specially in graphics.
+ A generational index is not complex.
Yes, game development (as opposed to game engine development or video/audio rendering) is a mess. That does not mean the actual technical fields involved are simple.
- renox 7y agoWhile I don't disagree on your first two points, I disagree with you third: there's nothing complex about generational index.