2 ms·
Really fun and enjoyable talk. It gives a good overview of why network latency makes realtime multiplayer games so hard. One thing I wish it would have touched
by tobr 7y ago
Really fun and enjoyable talk. It gives a good overview of why network latency makes realtime multiplayer games so hard.
One thing I wish it would have touched upon: some of these issues might be eased through the game design itself. I.e, you can design the game so that actions that require fast response are less likely to go out of sync with the server, and things that can only really be resolved after a full sync between all clients don't reveal a clear outcome until after a few hundred milliseconds.