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> They sort of make sense for non-developers who want to make a prototype game and "tweak" things by writing as little code as possible I'm a programmer for li
by reificator 7y ago
> They sort of make sense for non-developers who want to make a prototype game and "tweak" things by writing as little code as possible
I'm a programmer for life and I am always looking for opportunities to turn code into data. The editor is just a way to edit some of that data.
You can take this take this too far though. The inner platform effect is real and I'm not personally a fan of visual scripting languages most of the time. But even that has nuance, because writing shaders visually in Unreal where you get an image preview at each step of the transformation is incredible.
Note that I'm not a game developer by day and when I do dip into Unity/Unreal I tend to also avoid the editor, but looking at it as a spectrum from developer to illiterate is a fallacy.