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Blueprints aren't for programming, they are for scripting and the material editor. As soon as you want a data structure more complicated than a map, or to do fo
by friendlybus 7y ago
Blueprints aren't for programming, they are for scripting and the material editor. As soon as you want a data structure more complicated than a map, or to do for loops inside the blueprints, it gets unpleasant.
Unreal is designed to integrate with a hot reloading visual studio setup in c++. Extending and sharing code is a breeze with plugins and many people fork the whole engine itself to make significant changes. One team reimplemented source style movement in their fork and shared it.