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Unreal is the worst here because their C++ API documentation is unusable, and all their official, fleshed out docs are for a visual node-based scripting system
by gentleman11 7y ago
Unreal is the worst here because their C++ API documentation is unusable, and all their official, fleshed out docs are for a visual node-based scripting system called blueprints. Those blueprints seem to be their main focus and I just hate programming via click and drag.
In unity/Godot, at least you can still write a program mostly in code
- friendlybus 7y agoBlueprints aren't for programming, they are for scripting and the material editor. As soon as you want a data structure more complicated than a map, or to do for loops inside the blueprints, it gets unpleasant. Unreal is designed to integrate with a hot reloading visual studio setup in c++. Extending and sharing code is a breeze with plugins and many people fork the whole engine itself to make significant changes. One team reimplemented source style movement in their fork and shared it.