4 ms·
These visual editors are a godsend when developing a videogame. Even with ThreeJS, which is still an abstraction of OpenGL, I've had a lot of issues with really
by prophesi 7y ago
These visual editors are a godsend when developing a videogame. Even with ThreeJS, which is still an abstraction of OpenGL, I've had a lot of issues with really simple visual problems, like getting my models placed at correct locations at correct scales with the correct rotation. Trigger box placement. Enemy spawn locations. Their visual fields. I ended up having to essentially script my own visual editor to debug these issues. God forbid I have to implement any sort of networked multiplayer.
And yes, there are a _lot_ of games. Steam is already suffering from the lack of quality assurance. But allowing creativity to flourish like this is good for society in the end.
Personally, I think UE4 has the right idea. You can have your first-class citizen code (C++ components) which you can hand off to be used by the more design-oriented team members (Blueprint scripting + visual editor).